If the player refuses to enter the second room once it opens, Franklin will order the guard to shoot the player. Upon entering the room, the containment chamber opens and Security Chief Franklin, who can be found in the control room on the catwalk, tells all Class-D personnel to enter the chamber via the intercom. This room is where the game's introduction takes place. The first main hall contains a guard balcony and a large window to the control room the second room is the containment chamber for SCP-173 and is protected by a blast door.Īt the entrance, Agent Ulgrin will give the player SCP-173's document. This chamber consists of two rooms connected to each other. If the player does not follow the guards or they attempt to run away, the guards will open fire on them. It is also here where you can hear the PA System make announcements.Ī third guard can be seen at the end of the block, listening to music through their helmet. If the player refuses to leave the cell, the guard will then close the door and open the gas valve in the room, killing them. Upon doing so, Agent Ulgrin will open the door and tell the player to follow him. The Class-D Orientation Leaflet can be found on the table, which the player must pick up and read. ![]() A sequence will play showing the player waking up and getting out of bed. Each cell contains a small table, sink, toilet, and a single bed.ĭuring the introduction, the player will wake up inside one of the cells. ![]() The Class-D cells are specialized cells that each hold a Class-D test subject.
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